Art and Design Technology are taught in blocks alternately at the end of each half term. Across Art week, children plan and develop their skills and ideas around a topic, working towards their final piece. We have lots of exciting topics which fit the new curriculum, from Super Sculptures to Famous Fashion designs! We look at a variety of techniques including collage, printing, drawing, painting, textiles, computer and 3D design and also explore and reflect on work of many different artists from Andy Warhol to Monet. As well as working and developing ideas in sketch books, we like to exhibit our art around the school.
In Art & Design in Key Stage 1
Pupils should be taught:
to use a range of materials creatively to design and make products
to use drawing, painting and sculpture to develop and share their ideas, experiences and imagination
to develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space
about the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work.
In Art & Design in Key Stage 2
Pupils should be taught to develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
Pupils should be taught:
to create sketch books to record their observations and use them to review and revisit ideas
to improve their mastery of art and design techniques, including drawing, painting and sculpture with a range of materials [for example, pencil, charcoal, paint, clay]
about great artists, architects and designers in history.
Design & Technology
D&T in primary schools develops young children’s skills and knowledge in design, structures, mechanisms, electrical control and a range of materials, including food. D&T encourages children's creativity and encourages them to think about important issues. (DATA, 2014)
Design and Technology is a curriculum area where pupils are able to develop an understanding and fascination about their world. Technology is the disciplined use of human and material resources which bring about desired changes by making things, controlling things or making things work better. It is a body of knowledge which will be accumulated from a wide variety of sources which can be drawn upon to enable the pupil to become aware of how and why things are made and work. This is achieved through the critical investigation of their environment and the knowledge that it consists of products and systems both natural and manmade that have been designed to suit a particular need or purpose. Through the acquisition of design, communication and making skills, pupils will be able to develop and express their personal creativity and support their ability to interact and influence their manmade environment. It involves practical skills with an understanding of aesthetics, social and environmental issues, function and industrial practices. The pupils need to reflect on and evaluate the uses and effects of past and future technology.
Design and Technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.
We aim to prepare pupils to meet the challenge of an ever changing world by stimulating originality, enterprise and practical capability in designing and making.
The national curriculum for design and technology aims to ensure that all pupils:
use a range of materials creatively to design and make products
develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
critique, evaluate and test their ideas and products and the work of others
understand and apply the principles of nutrition and learn how to cook.